Slow down for Okami, a game about a dog goddess who feeds squirrels for points

The first time I played Okami, I didn’t get it. It was a much-ballyhooed effort from a dream team of Japanese game designers, a sprawling RPG with a vibrant, hand-painted art style. Ambition radiated off the project. But it didn’t sell well upon its release in 2006. It was long—its story ambling along, one climax…

No Man’s Sky is finally discovering signs of life in its AI universe

Today Hello Games is releasing something called No Man’s Sky Next. It is not a sequel to the massively ambitious 2016 game No Man’s Sky but rather the latest in an ongoing attempt to make it hew closer to what No Man’s Sky was once thought to be. This will be difficult for Hello Games to accomplish, given that, from…

With a little help from Nikola Tesla, The Invisible Hours expands our idea of what a VR "game" can be

Having recently succumbed to my ever-growing urge to join the “TV screen strapped 3 inches from my dumb face” set—which is to say, I finally broke down and bought myself a PlayStation VR—I’ve been casting around semi-desperately for a steady stream of new content to justify my ludicrous purchase. Few digital…

30 years ago, Bionic Commando proved video game grappling hooks are awesome

Bionic Commando was a game that flew in the face of its own era. When it reached Nintendo’s Famicom on this day in 1988—first released in Japan as Hitler’s Resurrection: Top Secret, the heavily altered home version of a 1987 arcade oddity—jumping had already become the definitive verb of the time, the thing most…

Nathan Fillion explains his love for Nathan Drake, Uncharted's "not-quite hero”

Sony has been talking about developing a movie based on its Uncharted series of blockbuster action games for nearly a decade now. What started as a David O Russell-directed Mark Wahlberg vehicle that sounded nothing like the games morphed into a different adaptation with a script from Joe Carnahan and in its latest…

Here's Peach and Daisy, dancing to every song in the world

If there’s one thing the internet has proven, it’s that there’s meme potential everywhere. While some of us walk the earth, thumbing through websites, watching movies, and playing video games with only a surface appreciation of what’s on the screen, others identify something more.

Red Faction: Guerrilla embraced players for what we are: total assholes

Playing the recently released remastered—excuse me—“re-mars-tered” edition of Red Faction: Guerrilla hammers home just how radical that 2009 cult classic was all those years ago. At that point, big-budget games had barely explored their ongoing obsession with open worlds, a design style so uniquely predispositioned to…